There was another narrating voice that sounds an awful lot like GLaDOS from Portal. I usually ignored whatever was being said in the game, but the voiceover actor did a great job, no complaints. He’s generally speaking about dreams and the dreamstate. Many kudos to Matt for creating a sound that matches a visual.Īs you’re playing in the game, there is a doctor’s voice that you will hear sometimes. On the other hand, it’s there enough so the game doesn’t feel empty and pitch silent. The music is not too abrasive and is way chill for letting your mind just think about the level. If you simply pause the game or sit on the title screen and turn your sound up, it’s like a free waiting room radio station for your house. The unique soundtrack is a mixture of lounge and classical compositions by Matt Christensen. I would go so far to say that it’s one of its most redeeming attributes. Superliminal did not disappoint in this department. I would say that as always, I look to the soundtrack of a game to set the mood. By using the ambiguity of depth, this first-person puzzle game allows players to explore a surreal world by manipulating objects in physical space according to their perspective. ‘SUPERLIMINAL is a game inspired by forced perspective. Who cares about how long I’ve been craving the release of Superliminal ( $19.99, Pillow Castle) it’s here now and I can finally talk about it! Alright, no more pleasantries, let’s get into the mind-skewing world of Superliminal. It’s finally arrived! The game I’ve been looking forward to for like a YEAR now, maybe more.
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